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Digital Art and Computer Animation in the Film and Gaming Industries

posted October 24, 2009 - 9:21pm
Digital Art and Computer Animation in the Film and Gaming Industries

 

Digital Art and Computer Animation in the Film and Gaming Industries
 
cityimages3d.jpg
 
 
An Introduction to 3D Animation in This Generation
 
Digital animation has become more popular than any one could have imagined. The development of tools such as Houdini 3D, 3D Studios max, as well as Blender 3D has opened an entirely new world of possibilities in the film and gaming industries. Even still, many other less art related companies have benefited as well.
 
3D animation technology has grown a tremendous amount since it was first truly released in the 90's. It's full potential was shown to the world when the first ever 3D animated film was born - “Toy Story.” It was an interesting new experience for the people of America, and even till now it continues to be. The expansion of 3D animation's potential continues to baffle the masses. In these last few years many different 3D animated films have been released. In any case, the media industry is doing a very good job of getting the populous used to the 3D experience.
 
 
Tools That Really Improve Your Experience
 
Whether or not you're a designer of digital art and animation, or even if you're simply an appreciator of digital art and design in and of it's self, you have to respect the level of difficulty in the process that goes into creating a digital scene. When the Transformers film came out just about two years ago, it introduced and entirely new wave for the 3D experience. Complete and total interaction with the 3D character models, the realistic scenes, and actual film characters was so perfectly aligned in this film that there was a brief argument among the viewers as to whether or not the 3D models where 3D or developed from animatronics. It was in truth, a ridiculous argument.
 
Tools such as Houdini 3D have been steadily upgraded to better produce a more perfect 3D rendering ability. Houdini 3D has been rated as one of the top 3D animation design tools to ever be. It topples over 3D Studios Max Design, and is considered to rival Blender 3D. When it comes down to it, Houdini, while it seems to be the most difficult to use of the three tools, it is undoubtedly the most powerful of them.
 
 
Other Than the World of 3D
 
 
While 3D animation is a rising star, 2D animation isn't completely dead. Many new games have been built and designed from a 2D perspective. Recently - “Paper Mario” was released, and with it came the ability to exchange game perspectives from 3D to 2D as part of the plot line. For this task, a designer will often be seen using the program Flash. Flash is used for a variety of projects. It was originally used to create professional looking websites, however, as time rolled on, it became useful for other things such as 2D animation and some forms of 3D animation. Even still, flash can be used to create full games, and it is often used in major console games to build certain aspects of cut scenes as well as certain in-game actions.
 
The 2D world is definitely not coming to an end. In fact, some (including myself) would say that it is ever more growing. The advantage of a common blend of 2D mixed with 3D imagery is just something spectacular. It's almost as interesting as the combination of black and white, they simply just go together.
 
 
To Sum Every Thing Up
 
Animation seems to be growing in an every more exponential way. There isn't much to say about the the industry. It just works out. The 3D industry has such great success because it has been taken and molded into something that can be viewed and enjoyed by an adoring mass. Even more so, the addition of 2D to 3D works-of-art has tremendously helped due to the great combination of the two in order to create a better aesthetic situation. The main points to take away from this piece is to understand that art of the digital sort, is ever more growing popular. There can be no mistake about it's success and there can be no doubt that we're only just getting started.

 



Comments

It was no problem friend

Oh definately!  you can make an aimation of just about any process.  A super nova explotion, a car crash, the process of building an entire buiding form start to finish.  The possibilities are virtually endless friend.  I'm James by the way, James Hogan.  The creator of BBP-Studios.  I'd like to thank you for reading my article.  I just signed up for Xomba a couple of days ago, and it's goin well.  And the reply was no problem friend.  I enjoyed the conversation. 

Welceom to BBP-Studios

Cheers Mate -

it definitely gives something to think about.  Is it possible - do you think - to make an animation of the embroidery process from start to finish? 

I may have been combining two readings of articles together - 3D animation (yours) with something I've read recently about filming in 3D or HD - thanks for your reply

Best wishes

AAT2

AndAnotherThing2 writes COMEDYand is Xomba's first featured HISTORIAN

Embroidery, hm... I'm not quite sure friend.

Well friend I wish that I could give you a more defined answer, however the best that I can say to my knowledge is simply that 3D animation and design is capable of many things and applications.  Embroidery with regards to 3D for now is possible.  Creating stiches and patterns of sorts on a 3D tool and then applying them to a project that you yourself, or your friend may be intending to produce is of right now the best example of an application that I can give.  But I have no doubt that 3D applications have been in some way been applied to your specified activity (embroidering).  Does this help you at all friend? 

 

Thanks, BBP-Studios

Welceom to BBP-Studios

Paintings, Embroideries and other "flat art"

I've a friend who creates the most exquisite embroideries.  She uses rich textured fabrics, stitches, sequins, and beads.  Do you foresee 3D reproducing these?  Ditto some of the masterpieces I've seen up close - anything from Pollock to Constable, Van Dyke and Rembrandt - they use paint in such different ways but when their works are seen in books, postcards and posters they have a uniform flatness.  

+1 

AndAnotherThing2 writes COMEDYand is Xomba's first featured HISTORIAN

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