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How to guide to a elemental shaman talent build: world of warcraft

posted March 4, 2009 - 9:17pm
How to guide to a elemental shaman talent build: world of warcraft

Elemental is a good tree. It enhances our bread and butter nukes; shocks. It also gives us higher crit chances and devastating criticals. When used right, Elemental is a high-DPS tree. It has certain problems with mana usage and lack of recovery in PVP, but that does not stop it from outputting a meaningful amount of damage in nearly all situations.

Convection
Reduces the mana cost of your Shock, Lightning Bolt, and Chain Lightning spells by 10%.

A strong talent. Mana usage is a problem for shamans, and this reduces it. Recommended for any elemental build.

Concussion
Increases the damage dealt by your Shock, Lightning Bolt, and Chain Lightning spells by 5%.

Another solid talent. Increases the damage of all of your non-totem offensive spells. Recommended for any elemental build.

Earth's Grasp
Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%.

A weak talent. 20% on Earthbind Totem is two yards, and Stoneclaw can't draw or hold aggro anyway at the high end, so increasing its health is not a particularly useful thing to do.

Elemental Warding
Reduces damage taken by Fire, Frost, and Nature effects by 10%.

Any end-game raider knows the power of elemental resistances, and this talent is very effective at supplementing them. It is, however, weak for all things other than raiding. A situational but powerful talent; if you spend a great deal of time raiding, you may want to invest in this.

Call of Flame
Increases the damage dealt by your Fire Totems by 15%.

Not a bad talent, but it suffers from placement; most people like to have both Concussion and Convection, which leaves little room for this talent. However, if you can find the points for it, this is a strong addition to the damage of Searing Totem, Magma Totem, and Fire Nova Totem.

Elemental Focus
Gives you a 100% chance to enter a Clearcasting state any critical fire, frost, or nature damage spell. The Clearcasting reduces the mana cost of your next damage spell by 100%.

For one point, this is a contender for strongest talent in the tree. If you have at least eleven points in Elemental, there is no reason to not have this talent as one of them.

Reverberation
Reduces the cooldown on your Shock spells by 1 second.

For PVP, a phenomenal talent. Reducing the Shock cooldown not only increases your damage output, but also allows you to slow, DoT, or interrupt that much more often. For PVE, it is less useful, but it is such a powerful boost for PVP that the vast majority of elemental shamans have this talent.

Call of Thunder
Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 6%.

Not only is this a powerful talent on its own, but it is a prerequisite for the later Lightning Mastery talent. If you are planning to have at least twenty-five points in Elemental, you must have this talent; Lightning Mastery is too powerful to pass up.

Improved Fire Nova Totem
Decreases the time before your Fire Nova Totem activates by 2 seconds, and decreases the threat generated by your Magma Totem by 50%.

A strong talent; it reduces the time before explosion of Fire Nova to two seconds, allowing it to go off much more reliably, and as an added bonus it reduces the threat of magma totem. However, as there are powerful talents all around it, very few shamans have points to spare for this talent. It is not as strong as many others in the tree.

Eye of the Storm
Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 seconds after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.

A strong talent. It can allow you to hurl lightning or heal while under fire. Many elemental builds take this; often, the only ones who pass it up do so because they already have the Healing Focus talent in Restoration (described later).

Elemental Devastation
Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 9% for 10 seconds.

This talent seems stronger than it is. It promotes hybridization between melee and casting; however, due to gear problems, it is nearly impossible to have both strong melee and strong casting. This talent will therefore benefit no one to the degree that it theoretically could benefit; some elemental/enhancement builds take it, but it is usually a weaker choice than other talents.

Storm Reach
Increases the range of your Lightning Bolt and Chain Lightning spells by 6 yards.

A phenomenal talent. Once you are this deep in Elemental, you are looking hungrily at Lightning Mastery, which pairs beautifully with this to turn you into a thunder-slinging machine. F

Elemental Fury
Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature offensive spells by 100%.

An ordinary spell critical does 1.5 times normal damage. With this talent, they do 2 times normal damage. Everyone with at least 21 points in Elemental has this talent - for one point, you can't get a better return on investment.

Unrelenting Storm
Regenerate mana equal to 10% of your intellect every 5 seconds, even while casting.

A strong talent. It does suffer from placement, in that it is very difficult to find five points to put into it - but if you are willing to live without Eye of the Storm (only recommended if you already have 5/5 Healing Focus), then it is easy to find one to three points to put into this talent (granting you 2% to 6% of your Intellect regenerated every five seconds). It doesn't seem like much, but you will notice the increased longevity.

Lightning Mastery
Requires 5 points in Call of Thunder
Reduces the casting time of your Lightning Bolt and Chain Lightning spells by 1.0 sec.

The most powerful talent in Elemental is Lightning Mastery. It not only increases your damage per second output (by 33% on Lightning bolt or 40% on Chain Lightning), but also allows you more flexibility in your strategies as your bolts take up less of your time. This should always be your 26th to 30th points in Elemental, if you have that many.

Elemental Precision
Increases your chance to hit with Fire, Frost, and Nature spells by 6% and reduces the threat caused by Fire, Frost, and Nature spells by 10%.

(Note: Supposedly this is supposed to be only 3% hit, but in live it is still 6%. It is unknown if this is intentional or a bug.)

An extraordinarily powerful talent. Note, however, that 4% hit is the effective cap for PVP - but it isn't recommended to PVP without that 4% hit. Unfortunately, because it competes with Lightning Mastery (and it is never worth giving up points in Lightning Mastery), this talent should not be taken except as past-30 points in Elemental.

Elemental Mastery
3 minute cooldown
When activated, this spell gives your next Fire, Frost, or Nature damage spell a 100% critical strike chance and also reduces the mana cost by 100%.

A strong talent. If you have 30 points in Elemental, the only reason not to take it is if you also have 20 points in Restoration; Nature's Swiftness is thought by many to be stronger than Elemental Mastery. It is mostly a matter of which you prefer; Elemental Mastery is more effective at dealing damage, but Nature's Swiftness is more versatile. Of course, if you want to put more than 30 points into Elemental for other talents, then it is a no-brainer; you should most certainly take Elemental Mastery.

Elemental Shields
Reduces your chance to be critically hit by ranged and melee attacks by 6%.

A decent defensive talent. It doesn't interact well with Eye of the Storm, if you have it - if you do not, it can reduce the spike damage you take significantly. However, with so many good talents all around it, it is nearly iimpossible to find room for this talent anyway.

Lightning Overload
Your Lightning Bolt and Chain Lightning spells have a 5% chance to cast a second, identical spell on the same target at no additional cost.

A highly underwhelming talent. For PVE, it is not significantly better than a talent that added 5% crit would be (in fact, on average, it is the same as Call of Thunder if you have 20% lightning crit already). For PVP, it is too low a proc rate to ever rely on - it is a talent that is often unhelpful (due to not proccing), and when it does proc, if you played well, it is unnecessary most of the time anyway.

Totem of Wrath
Requires 5 points in Lightning Overload
166 mana Instant cast Tools: Fire Totem
Summons a Totem of Wrath with 5 health at the feet of the caster. The totem increases the chance to hit and critically hit with spells by 3% to all party members if they are within 20 yards. Lasts 2 minutes.

A very useful raiding talent, for a group of casters. Unfortunately, it requires five points in a lackluster talent, Lightning Overload, to get (very similar to our other useful talented totem, Mana Tide Totem, which requires five points in the weak talent Restorative Totems to take). If you are an Elemental spec raider, this is a good talent for you. In PVP, it is less useful, because the benefit of a totem-buff 3% crit and hit takes a great deal of time

-Brandon C. ; aka. Darksun22



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