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The Secrets to Writing A Novel

posted October 23, 2006 - 10:37pm
The Secrets to Writing A Novel

Behind every word there is an idea; beneath every sentence there is a story, and from the depths of each book there is an entire world to discover.

I told my brain to give me a topic earlier today, and for the first five minutes of pondering, all I got was, “Hey, this is your brain. I’m not here right now, but when I get back I’ll do my best to help you out.”

Yeah, so my imagination was stuck in the luncheon traffic jam and it was going to be awhile before he came back to help. Finally, after watching to make sure the bricks didn’t run away, my dick of a control center finally dropped in and was like, “Eh…creativity? Naw…I think it’s time for a blog. Do something easy, I’m kinda tired. How about writing?”

So we are left with the topic at hand. It is my philosophy that writing a book is easy…it’s just writing in general is a bitch when you are lazy. I currently have three stories which could easily be transformed into a novel or novels; it’s just my mind gets bored easily (I think he may have A.D.D. but don’t tell him that or he gets all pissy), and it can’t stay with an idea past a short story or a few unfinished chapters. Even now I’m taking a break just to space out because I’m just tired of thinking.

Anyway, like I started out, all you need to write a book is a single word. Now, I’m not saying you can just go write a word and a novel will be born because it does take some work to write a book, but the principle says that any word can lead to an epic story, you just have to expand upon the idea and make a universe from which you can extract your story.

This brings me to another point in novel writing, or rather a series of novels—behind every great series there is an expansive, complex, and compelling universe to back it up. One of the more recent ones I have noticed is not only a book series, but also a game series which birthed the books. The Splinter Cell universe has really shaped up to be an epic world. Sam Fisher is such an enigmatic, mysterious character that one can’t help but to delve deeper into his life. Strong secondary characters such as Lambert, his boss of sorts, Carly St. John, his guide, and Sara, his daughter, contribute to a gripping, complicated scheme which adds up to be a great series of games and books.

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Now look what I’ve done. My original “idea” for this piece is now quite skewed, but it still proves my point. Every sentence has a story, and sometime it will lead you to a book, or sometimes it will lead you astray. Just listen to the words and choose which ones you want to follow.

~Corbs

(Am I crazy?)



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Lonely

*Ish Lonely here* *Cries*

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