Video games have been touching controversial topics since the dawn of the industry. Video games, as any other forms of media, were related to such topics as violence, drug usage, and erotic content. The history of sex in video games is similar to the history of video games themselves.

The starting point of sex in videogames may be called the 80s. While the dominant games of the time were innocent Mario and Space invaders, in the grey zone of the industry were such titles as “Knight of the Town” or “Custer’s Revenge.” These games can be called the best porn games of the time. The gameplay of the titles was similar – a player helped the main character of the game, usually a naked man, to reach a woman of his desire through many obstacles. The nudity, as well as sex itself, was pretty abstract and hardly can be characterized as full-fledged adult content. Still, it was an example of sex in the early video games industry.

H2 The 90s

The 90s were the time of experimentation and trials. The industry slowly shifted toward the early 3D technology. There were a lot of games with clunky figures and effects. It was hard to define an adult game and what makes the game adult – presence or absence of sex. For example, due to the abstraction of the 3D graphics, early Tomb Rider games depicted the protagonist, Lara Croft, as an extremely busty woman, and she became a sex symbol of video games for decades. The actual porn games stayed loyal to the 2D format and mastered the usage of sprites. Different genres of porn games appeared as well. There were puzzle games where players had to uncover images of nude women by solving jigsaws. There were numerous dating sims and erotic visual novels, where a player had to navigate through a maze of choices and dialogues to achieve the erotic content. Porn games of a wide variety are available at your disposal, from the 90s till now. You may check out a list of the best porn video games to find something that may satisfy your tastes. Adult games are an integral part of modern gaming, and you may familiarize yourself with the best representations of them.

Most of such games were from Japan. Therefore, the genres of visual novels and erotic puzzles are closely connected with anime aesthetics. These genres are alive today, and contemporary developers all over the world try to follow the style of the original Eastern erotic games.

With the 3D graphics development, as well as the mass Internet connection, sex video games became a more niche product developed by enthusiasts than major companies of the industry. There were such titles as “Bone Town” or “Leisure Suit Larry,” but these were rare examples of the official industry. Most of the erotic content went underground. However, despite being a product of enthusiasts, there were porn games of high quality. The “Meet and Fuck” series, games by Akabur and similar porn-artists, short but expressive novels, and text erotica were widely spread in the 2000s-2010s.

H2 The Age of Enthusiasts

The age of the enthusiasts continued. There were a lot of games created by small teams. The erotic games combined different genres and directions, trying to find their personality. There were simple puzzles with quick rewards as well as complex and challenging games with a lot of work to do before reaching juicy parts.

Besides, erotic mods gained great popularity. If a game has special tools for modding, there will be a lot of erotic content in it soon. Games by Bethesda have such a wide instrumentary. Games such as Skyrim and Fallout 4 may not be the best porn games, but they are extremely popular as platforms for creating creative and unusual erotic content. These examples are the most prominent, but there are far more erotic mods than one can imagine.

At the same time, the mainstream game industry is directed toward family-friendly content. Such pillars of the erotic as Mortal Kombat and Tomb Rider became more modest with time. There was no explicit sexual content in the first place, but these games utilized sexuality as one of the game’s selling features. On the contrary, there were such examples as “Mass Effect” and “Dragon Age.” These roleplaying masterpieces by Bioware included sex scenes in them. They were not very explicit but not too obscure also. However, sex-relations were a part of a natural relationship’s development. Before reaching bed scenes, the protagonist had to follow the character’s side-story, discover their personality, and earn their trust. Bioware showed that sex in videogames might be not only a shock-factor for greater sales but a natural part of an adult game. While the mainstream industry discovered sex as a mature part of videogames storytelling, enthusiasts have discovered crowdfunding.

H2 Future of Sex in Games

Crowdfunding platforms became a place where enthusiasts could have to find enough resources to make not simple and short puzzles but full-fledged games. One of the brightest examples is “Subverse.” It is the game fully constructed around porn images and silly game mechanics but with the level of production of a decent game making studio. Numerous high-quality games are far more advanced than their predecessors in complexity and erotic content. Besides, sex-games conquered the land of online gaming. A lot of porn games mimic the mechanics of happy farms and repeat their game loop but instead of happy animals – high-quality erotic content.

Technologies evolve constantly, and in recent years gamers were introduced with full-fledged and accessible VR headsets. One of the first frontiers of the technology pioneering was, obviously, porn. The most simple and accessible variant is watching standard porn videos with a VR headset. They lack interactivity but provide full immersion in the scene. A more exotic variant of interactive sex content is various VR dating sims or summer lessons. Here gamers have an anime gal in their possession with which they can mess around. There are not many options anyway. You cannot indulge in a fully mature scene, but you can touch and pinch a virtual girl that will react respectively. There is high interactivity but not many actual options to interact with. Still, VR technology is a frontier of the industry and not its last point.

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